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Your employees are the brand. If they don't know what's going on, chances are your customers are confused too. A new generation of employees is here and they're changing the way business is done and learning is accomplished. Socially networked and immersed in playing videogames since childhood, they learn differently, with a verifiably different set of skills from their predecessors and vastly increased expectations when it comes to communications from their employer.

Today, innovative Learning, Communications, Business and Recruiting professionals are leveraging the relevance and immersive power of simulations and computer games to communicate culture, mission and skills to today's generation of employees.

BrandGames™ is your award-winning strategic development partner in this field.

Think "flight simulators" for best practices - from business process simulations and 3D virtual brand worlds to fun "arcade style" learning games. The dynamics of your business are brought to life in a self-led and risk-free virtual work environment where your people can experience, and practice with, authentic business scenarios.

Tired of "praying for participation" in your programs? It's time to take full advantage of this game-changing communications format to engage the next generation of employees!
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You can't afford to have your people freeze up when faced with business reality. A simulation-based approach to talent communications allows your people to experience the consequences of their actions in a realistic but risk free business environment...
 
Who says training can't be fun? With game-based content, we have permission to add competition into the learning methodology and all generations love to compete. Employees learn more as they play over and over, competing for high scores and incentives...
 
Today's candidates expect a more engaging and informative job application experience. They want to know "What's in it for me?" Recruiting materials are the first communication that future employees receive from you. Are you creating the right impression?   The orientation of new hires is not a time to take risks. A 2008 Booz Allen Hamilton study confirms that successfully on-boarding employees during their first year raises retention by as much as 25 percent, improves performance and accelerates...
 
Your employees want to grow with your organization. It's up to you to provide the tools to help them. Why undermine their confidence with on-the-job mistakes when you can let them learn risk-free in realistic and engaging simulations?   If employees don't know what your company stands for, expensive mistakes will be made and corporate culture will suffer. Once employees see the cultural context of their role and the business implications of potential mistakes, they can embrace, and commit to, guidelines and comply with standards...
 
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Arrow Electronics
Arrow Max!
Occupational Simulation • Professional Development
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Nokia
3GDJ
Learning Arcade • Sales Training
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Pepsi
Strike Force
Learning Arcade • Sales Training
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ALL CLIENTS & WORK
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BrandGames™ will be at DevLearn Conference
BrandGames' Scott Randall (President) and Jim Wexler (EVP) will be presenting at the DevLearn 2011 conference on Thursday November 3 at 1:00pm.
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Adotas: AXA Equitable Invites Young Adults To An Online Game Of Life Insurance
AXA Equitable's Pass It On! game and GrandGames featured on Adotas.
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AXA and BrandGames™ at the Gamification Summit
Join BrandGames' Jim Wexler and AXA Equitable's Connie O'Brien at the 2011 Gamification Summit at the Museum of Jewish Heritage in New York City on September 15.
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ALL NEWS
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ENGAGE TREND REPORT 10.20.11
"Latest Game Theory: Mixing Work and Play"
The Wall Street Journal apparently sent a reporter to the Gamification Summit a couple weeks back, because the paper of record surfaced an article about how "companies are trying to bring more play to the workday." That reads like the agenda for the conference.
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ENGAGE TREND REPORT 09.28.11
"Accenture's Gamification"
Accenture is using gamification to affect the social alchemy at Accenture.
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ENGAGE TREND REPORT 09.14.11
"How Hottest Startups Got Their Names"
I was naming a product today, a new game engine. My antennae always tingle when a naming assignment comes along -- hitting dictionaries and thesauri to cross reference wordplay and find the be-all name.
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ALL ENGAGE TREND REPORTS
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