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BrandGames™ Featured in The New York Times

The story covers our Virtual Team Challenge business simulation, in which students design avatars in a 3D Virtual World and collaborate in teams to apply business skills, learn, and "win". Teachers and students say the use of avatars and virtual worlds pulls in even reluctant learners as classroom knowledge is applied to real-life situations.

What's newsworthy is the innovation - a business simulation designed to introduce high school students to the business world and help them develop and apply professional skills such as teamwork, problem-solving and analytical thinking. This program equips America's future workforce with critical business skills through a learning experience that really speaks their language.


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